Active Items

Features and bugs that are actively being worked on, sorted roughly by priority.

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Features and bugs that are in the queue to be worked on, sorted roughly by priority.
Visual confirmation of executed scenario
When a scenario is executed the UI will briefly hold (and highlight) the action + target(s) that were selected. This is intended to improve the experience on touch devices, where it's not always obvious which scenario is being executed.
ScriptAction: SetCharacterMovementSpeed
A "SetCharacterMovementSpeed" action allows the author to change the movement speed of a character at runtime. Could be useful in situations where the character is moving in a challenging terrain, or the overall scale of the scene has dramatically changed.
Talk animation not stopping under certain conditions
There are situations where a character's Talk animation does not stop properly, normally as a result of several Talk/Output actions being processed in a short timeframe.
Test: TargetEquals
Support a test that checks if the current target matches a user-specified parameter.